Large City: Kad ájoj-nihlurk

Kad ájoj-nihlurk

Kad ájoj-nihlurk
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1114
Community LeaderLord Zêbêm
Area72 km2 (28 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2950 m (9678 ft)
Average Yearly Precipitation249 cm/y (98 in/y)
Population17002
Population Density236 people per km2 (607 people per mi2)
Town AuraSummoning
Naming
Native nameKad ájoj-nihlurk
Pronunciation/ə˞ˈʤoʤ/ /niˈhlurk/
Direct Translation[dangerous] [honey]
Translation[Not Yet Translated]

Kad ájoj-nihlurk (/ə˞ˈʤoʤ/ /niˈhlurk/ [dangerous] [honey]) is a temperate Large City located in the Ngelágemim Principality of the Pelala.

The name Kad ájoj-nihlurk is derived from the Goblin language, as Kad ájoj-nihlurk was founded by Tshelêd, who was culturaly Gnoll.

Climate

Kad ájoj-nihlurk has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -22°C (-7°F). Kad ájoj-nihlurk receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad ájoj-nihlurk covers an area of nearly 72 km2 (28 mi2), and an average elevation of 2950 m (9678 ft) above sea level.

Overview

Kad ájoj-nihlurk was founded durring the early 12th century in summer of the year 1114, by Tshelêd. The establishment of Kad ájoj-nihlurk was somewhat plagued by a lack of willing colonists, leading to Tshelêd electing to pay people to resettle in Kad ájoj-nihlurk.

Kad ájoj-nihlurk was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kad ájoj-nihlurk is no diffrent. The city's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Kad ájoj-nihlurk is buildings are arranged arrounded highly ordered system of narrow packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Kad ájoj-nihlurk's would-be-castle fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Something in your gut tells you that you may be unwelcome in Kad ájoj-nihlurk. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Kad ájoj-nihlurk possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad ájoj-nihlurk has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad ájoj-nihlurk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad ájoj-nihlurk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad ájoj-nihlurk's parks.

Kad ájoj-nihlurk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad ájoj-nihlurk.

Kad ájoj-nihlurk has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad ájoj-nihlurk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad ájoj-nihlurk has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad ájoj-nihlurk has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad ájoj-nihlurk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ájoj-nihlurk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad ájoj-nihlurk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad ájoj-nihlurk's public wards, blessings, and other arcane systems.

Kad ájoj-nihlurk has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Kad ájoj-nihlurk possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad ájoj-nihlurk's grid is powered by an arcane means.

Kad ájoj-nihlurk's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad ájoj-nihlurk has a first rate hospital which caters to anyone in need of long term medical care.

Kad ájoj-nihlurk has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad ájoj-nihlurk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad ájoj-nihlurk's natural decorations nor waterways.

Kad ájoj-nihlurk has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad ájoj-nihlurk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad ájoj-nihlurk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Kad ájoj-nihlurk which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Kad ájoj-nihlurk's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is recurring in Kad ájoj-nihlurk.

The Bonewrought Willow near Kad ájoj-nihlurk are known to be a mutant strain of the creature.

Kad ájoj-nihlurk's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Truename Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 51
  • Farm Laborer: 94
  • Hunters: 56
  • Milk Maids: 41
  • Ranchers: 22
  • Ranch Hands: 44
  • Shepherds: 43
    • Farmland: 68688 m2
    • Cattle and Similar Creatures: 4250
    • Poultry: 51006
    • Swine: 3400
    • Sheep: 170
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1700

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 37
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 38
  • Candlemakers: 58
  • Carpenters: 59
  • Clothmakers: 45
  • Coach and Harness Makers: 18
  • Coopers: 43
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 42
  • Farrier: 125
  • Furriers: 10
  • Glassworkers: 58
  • Gunsmiths: 37
  • Harness-Makers: 16
  • Hatters: 33
  • Hosiery Workers: 12
  • Jewelers: 18
  • Leatherwrights: 42
  • Locksmiths: 16
  • Matchstick makers: 26
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 25
  • Plasterers: 23
  • Pursemakers: 29
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 31
  • Scabbardmakers: 35
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 50
  • Tailors: 136
  • Tanners: 22
  • Upholsterers: 24
  • Watchmakers: 21
  • Weavers: 50
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 26
  • Butchers: 44
  • Chandlers: 41
  • Chicken Butchers: 43
  • Entrepreneurs: 17
  • Fine Clothiers: 41
  • Fishmongers: 42
  • Florists: 10
  • Potion Sellers: 29
  • Resellers: 77
  • Spice Merchants: 22
  • Wine-sellers: 34
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 73
  • Barbers: 87
  • Coachmen: 24
  • Cooks: 68
  • Doctors: 40
  • Gamekeepers: 25
  • Grooms: 14
  • Hairdressers: 56
  • Healers: 49
  • Housekeepers: 48
  • Housemaids: 94
  • House Stewards: 53
  • Inns: 15
  • Laundry maids: 29
  • Maidservants: 56
  • Nursery Maids: 33
  • Pastrycooks: 65
  • Restaurateur: 65
  • Tavern Keepers: 60

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 15
  • Chemical Workers: 9
  • Coal Heavers: 35
  • In-Town Couriers: 38
  • Long Haul Couriers: 39
  • Dockyard Workers: 34
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 46
  • Millers: 41
  • Miners: 35
  • Oilmen and Polishers: 27
  • Postmen: 39
  • Pure Finder: 23
  • Skinners: 48
  • Sugar Refiners: 9
  • Tosher: 27
  • Warehousemen: 51
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 21
  • Alchemist: 27
  • Clerk: 35
  • Dentists: 17
  • Educators: 47
  • Engineers: 25
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 25
  • Civil Clerks: 37
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 41
  • Fixers: 19
  • Kami Clerk: 31
  • Landlords: 30
  • Lawyers: 19
  • Legend Keepers: 29
  • Militia Officers: 154
  • Monks, Monastic: 53
  • Monks, Civic: 53
  • Historian, Oral: 41
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 40
  • Priests: 85
  • Rangers: 22
  • Rat Catchers: 25
  • Scholars: 25
  • Spiritualist: 32
  • Slayers: 9
  • Storytellers: 66
  • Military Officers: 54

Cottage Industries

  • Brewers: 51
  • Comfort Services: 60
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 56
  • Needleworkers: 58
  • Potters: 26
  • Preserve Makers: 53
  • Quilters: 23
  • Seamsters: 85
  • Spinners: 51
  • Tinker: 19
  • Weaver: 41

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 25
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 50
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 60
  • Writers: 56

Produce Industries

  • Butter Churners: 68
  • Canners: 51
  • Cheesmakers: 60
  • Ice Merchants: 7
  • Millers: 35
  • Picklers: 27
  • Smokers: 21
  • Stockmakers: 19
  • Tobacconists: 26
  • Tallowmakers: 39

6428 of Kad ájoj-nihlurk's population work within a Foundational Occupation.

9724 of Kad ájoj-nihlurk's population do not work in a formal occupation, but do contribute to the local economy. 850 (5%) are noncontributers.

Points of Interest

Kad ájoj-nihlurk is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History